#ifndef TILE_H
#define TILE_H

#include "Vector2D.h"
#include "Entity.h"

#define TILE_SIZE 16

class Tile : public Entity{
public:
    Tile();
    ~Tile();

    void SetX(int x);
    void SetY(int y);

    int GetX();
    int GetY();
    int GetW();
    int GetH();

private:
    Vector2D position;


};
#endif